How to Add and Remove Mods on a Technic Launcher Modpack
Add or remove mods in a Technic Launcher modpack, and keep your Beacon server's mods matching.
You can add mods to a modpack, or remove ones you don't want, in the Technic Launcher.
Change the mods in your launcher
Technic has no built-in mod browser, so you change the files yourself.
- Select the modpack, click Modpack Options, then Open next to the install folder.
- Open the
modsfolder. - Add a mod: download the mod's
.jarfor the pack's Minecraft version and loader, and copy it in. - Remove a mod: delete its
.jarfrom the folder.
Technic may restore the pack's original mods when the modpack updates. Turn off automatic updates in Modpack Options to keep your changes.
Warning
Changing a modpack can break worlds that use the mods you remove. Make a copy of the instance (or a backup) before removing mods from a pack you've been playing.
Make the server match
Anyone joining needs the same mods as the server, except client-only mods (minimaps, shaders, HUDs), which only go on your computer.
To change the server's mods:
- Open your server in the panel and go to Backups. Create a backup.
- Add a mod: go to Package Manager, click Browse packages, search for the mod, and click Install. Package Manager picks the version for your loader and Minecraft version, and installs anything it depends on.
- Remove a mod: go to Package Manager, find it under installed packages, and remove it.
- Restart the server from Console. Package changes apply on the next start.
For a mod that isn't on Modrinth or CurseForge, see How to Add Custom Mods.
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