How to Add and Remove Mods From a CurseForge Modpack
Add or remove mods in a CurseForge app modpack, and keep your Beacon server's mods matching.
You can add mods to a modpack, or remove ones you don't want, in the CurseForge app.
Change the mods in your launcher
- Go to My Modpacks and click the modpack.
- Add a mod: click Add More Content, search for the mod, and click Install. The app only shows mods for the pack's loader and version.
- Remove a mod: find it in the list, click the ⋮ next to it, and choose Delete (or turn the switch off to disable it).
If the pack is locked from changes, click the ⋮ next to Play, choose Profile Options, and unlock it first.
Warning
Changing a modpack can break worlds that use the mods you remove. Make a copy of the instance (or a backup) before removing mods from a pack you've been playing.
Make the server match
Anyone joining needs the same mods as the server, except client-only mods (minimaps, shaders, HUDs), which only go on your computer.
To change the server's mods:
- Open your server in the panel and go to Backups. Create a backup.
- Add a mod: go to Package Manager, click Browse packages, search for the mod, and click Install. Package Manager picks the version for your loader and Minecraft version, and installs anything it depends on.
- Remove a mod: go to Package Manager, find it under installed packages, and remove it.
- Restart the server from Console. Package changes apply on the next start.
For a mod that isn't on Modrinth or CurseForge, see How to Add Custom Mods.
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