Minecraft

How to Add and Remove Mods From a CurseForge Modpack

Add or remove mods in a CurseForge app modpack, and keep your Beacon server's mods matching.

Updated 1 min read

You can add mods to a modpack, or remove ones you don't want, in the CurseForge app.

Change the mods in your launcher

  1. Go to My Modpacks and click the modpack.
  2. Add a mod: click Add More Content, search for the mod, and click Install. The app only shows mods for the pack's loader and version.
  3. Remove a mod: find it in the list, click the ⋮ next to it, and choose Delete (or turn the switch off to disable it).

If the pack is locked from changes, click the ⋮ next to Play, choose Profile Options, and unlock it first.

Warning

Changing a modpack can break worlds that use the mods you remove. Make a copy of the instance (or a backup) before removing mods from a pack you've been playing.

Make the server match

Anyone joining needs the same mods as the server, except client-only mods (minimaps, shaders, HUDs), which only go on your computer.

To change the server's mods:

  1. Open your server in the panel and go to Backups. Create a backup.
  2. Add a mod: go to Package Manager, click Browse packages, search for the mod, and click Install. Package Manager picks the version for your loader and Minecraft version, and installs anything it depends on.
  3. Remove a mod: go to Package Manager, find it under installed packages, and remove it.
  4. Restart the server from Console. Package changes apply on the next start.

For a mod that isn't on Modrinth or CurseForge, see How to Add Custom Mods.

Still stuck?

Ask the community on Discord, or open a ticket and we'll reply within 4 hours on business days.