# How to Add and Remove Mods on a GDLauncher Modpack

> Add or remove mods in a GDLauncher modpack, and keep your Beacon server's mods matching.

Source: https://www.beaconhosting.org/knowledgebase/how-to-add-and-remove-mods-on-a-gdlauncher-modpack
Category: Minecraft
Last updated: 2026-11-05

You can add mods to a modpack, or remove ones you don't want, in the GDLauncher.

## Change the mods in your launcher

1. Right-click the instance and choose **Manage**.
2. Open the **Mods** tab.
3. **Add a mod:** click **Add Mod**, search for it, and click **Install**.
4. **Remove a mod:** tick it and click **Delete**, or turn its switch off to disable it.

> [!WARNING]
> Changing a modpack can break worlds that use the mods you remove. Make a copy of the instance (or a backup) before removing mods from a pack you've been playing.

## Make the server match

Anyone joining needs the **same mods** as the server, except client-only mods (minimaps, shaders, HUDs), which only go on your computer.

To change the server's mods:

1. Open your server in the panel and go to **Backups**. Create a backup.
2. **Add a mod:** go to **Package Manager**, click **Browse packages**, search for the mod, and click **Install**. Package Manager picks the version for your loader and Minecraft version, and installs anything it depends on.
3. **Remove a mod:** go to **Package Manager**, find it under installed packages, and remove it.
4. Restart the server from **Console**. Package changes apply on the next start.

For a mod that isn't on Modrinth or CurseForge, see [How to Add Custom Mods](/knowledgebase/how-to-add-custom-mods-to-a-minecraft-server).

