# How to Add and Remove Mods From a Modrinth Modpack

> Add or remove mods in a Modrinth App modpack, and keep your Beacon server's mods matching.

Source: https://www.beaconhosting.org/knowledgebase/how-to-add-and-remove-mods-from-a-modrinth-modpack
Category: Minecraft
Last updated: 2026-11-05

You can add mods to a modpack, or remove ones you don't want, in the Modrinth App.

## Change the mods in your launcher

1. Go to **Library** and open the modpack.
2. **Add a mod:** click **Add content**, search for the mod, and click **Install**.
3. **Remove a mod:** find it in the content list and click the trash icon, or turn its switch off to disable it.

Modpacks installed from Modrinth are linked to the modpack and can't be changed while linked. To change them, unlink the instance first: see [How to Unlock or Unpair a Modpack in the Modrinth App](/knowledgebase/how-to-unlock-or-unpair-a-modpack-in-the-modrinth-launcher).

> [!WARNING]
> Changing a modpack can break worlds that use the mods you remove. Make a copy of the instance (or a backup) before removing mods from a pack you've been playing.

## Make the server match

Anyone joining needs the **same mods** as the server, except client-only mods (minimaps, shaders, HUDs), which only go on your computer.

To change the server's mods:

1. Open your server in the panel and go to **Backups**. Create a backup.
2. **Add a mod:** go to **Package Manager**, click **Browse packages**, search for the mod, and click **Install**. Package Manager picks the version for your loader and Minecraft version, and installs anything it depends on.
3. **Remove a mod:** go to **Package Manager**, find it under installed packages, and remove it.
4. Restart the server from **Console**. Package changes apply on the next start.

For a mod that isn't on Modrinth or CurseForge, see [How to Add Custom Mods](/knowledgebase/how-to-add-custom-mods-to-a-minecraft-server).

