# How to Add and Remove Mods From a CurseForge Modpack

> Add or remove mods in a CurseForge app modpack, and keep your Beacon server's mods matching.

Source: https://www.beaconhosting.org/knowledgebase/how-to-add-and-remove-mods-from-a-curseforge-modpack
Category: Minecraft
Last updated: 2026-11-05

You can add mods to a modpack, or remove ones you don't want, in the CurseForge app.

## Change the mods in your launcher

1. Go to **My Modpacks** and click the modpack.
2. **Add a mod:** click **Add More Content**, search for the mod, and click **Install**. The app only shows mods for the pack's loader and version.
3. **Remove a mod:** find it in the list, click the **⋮** next to it, and choose **Delete** (or turn the switch off to disable it).

If the pack is locked from changes, click the **⋮** next to **Play**, choose **Profile Options**, and unlock it first.

> [!WARNING]
> Changing a modpack can break worlds that use the mods you remove. Make a copy of the instance (or a backup) before removing mods from a pack you've been playing.

## Make the server match

Anyone joining needs the **same mods** as the server, except client-only mods (minimaps, shaders, HUDs), which only go on your computer.

To change the server's mods:

1. Open your server in the panel and go to **Backups**. Create a backup.
2. **Add a mod:** go to **Package Manager**, click **Browse packages**, search for the mod, and click **Install**. Package Manager picks the version for your loader and Minecraft version, and installs anything it depends on.
3. **Remove a mod:** go to **Package Manager**, find it under installed packages, and remove it.
4. Restart the server from **Console**. Package changes apply on the next start.

For a mod that isn't on Modrinth or CurseForge, see [How to Add Custom Mods](/knowledgebase/how-to-add-custom-mods-to-a-minecraft-server).

